Almost halfway there
Finally all mechanics are currently in the game now and are mostly implemented the way i want or at least i've made it work somehow. I still need to convert a few variables and functions over to my global scene so it can be game wide not just session focused.
At this moment in the game we have
SCRATCHING: scratching away a texture with your mouse cursor for the gamba.. i mean card reveal.
SHOP: multiple shops letting you buy items and letting you see more info on hover
INVENTORY: multipple inventories to hold perks, cards, and cosmetics (wallpapers and music)
PERKS: A bunch of perks to tilt the odds in your favor or to bank big on a strat
"DEATH": a lose state after you've already taken a loan and ran out of money
maybe some other stuff too like a small options menu etc.
More art work should start taking place soon. That'll be fun /̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿(x_x)
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